UUON.WORLD

Engine · Music and the beat

Beat Engine

Eight spheres and a black hole that dance to any song. A trained eight-band detector hears kick, bass, snare, toms, voice, keys, hat and air; the bass pounds and pulls the pieces apart, the mids turn and twist, the treble flashes. Press Sync, play a song, or record a take.

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Engine 00 · Fractals, attractors and light

Mandelbox Amazing Family Engine

Mandelbox, Amazing Surf, Surf Mod1 and Box Julia attractors, ray-marched on the GPU. Each fractal is mapped: its real extent sets the render window and export range. Six template finishes, an iridescent switch, solid or glass, and seven motions.

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Engine 00 · Fractals, folds and light

queueBIT Fractal Engine

A Menger sponge folded by box, sphere, lattice and tetrahedral transforms, ray-marched on the GPU, with an optional fourth dimension. Seven motions, the template palettes and an iridescent switch.

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Engine 01 · Perception, waves and collapse

ψcience Perception Engine

Overlapping wave candidates pass through seven perception lenses, from Weber-Fechner compression to projective and process transforms, and collapse when the entropy drive and threshold say so. Presets, wave classes, and a live entropy readout.

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Engine 01 · Mathematics and computer graphics

Fibonacci Squares Engine

Spirals, towers, sunflowers and the platonic solids, built from Fibonacci numbers and the golden ratio. Wire, glass, solid and iridescent finishes, with still and animated GLB export.

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Engine 02 · Mathematics, botany and design

Pythagorean Tree Engine

Trees grown from a² + b² = c²: every branch splits into two legs. Flat and 360° styles, a golden-angle preset, spiral twist, palette colours and twist animation for GLB export.

Engine 03 · Mathematics, textiles and design

Sphere & Torus Weave Engine

Warp and weft wires woven over spheres, tori, cylinders and Möbius bands, with plain, twill, rib, basket, satin and hex patterns. Wire, glass and solid finishes, an iridescent wrapper, and a spinning GLB export.

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UUON

Mathematical tools you can use in your own projects.

Tools built from mathematics: shrinking data, drawing fractal shapes, and simulating waves and orbits. Use them through a web address (an API), a code package (an SDK), or an AI assistant (MCP). Every service below is checked from this page.

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The two engines

What each engine is, and where its maths lives

Both run in the browser, export to GLB for any 3D app, and share one template: the same finish, colour, and control rules.

Fibonacci Squares Engine v6 · Mathematics, computer graphics

Fibonacci squares, spirals and the golden ratio

Builds forms from Fibonacci numbers and the golden ratio: spiral towers, stairs, sunflower seed heads, and the platonic solids.

Special characteristics

  • Eleven forms: octopus arms, clusters, cube, tetra, octa, dodeca, icosa, golden sphere, golden spiral, golden sunflower, Fibonacci stair.
  • Wire, glass and solid finishes, with an iridescent shader that colours by position.
  • Live controls for Fibonacci terms, growth ratio, spiral twist and cube size; full and simple views.
  • Exports a still GLB or a 4-second animated GLB, with colours baked from what you see.

Where the maths is implemented

FieldIdeaWhere in the engine
Number theoryFibonacci sequence 1, 1, 2, 3, 5…fib(), fibSquares()
GeometryGolden ratio φ ≈ 1.618 and the growth ratiogrowth-ratio control, PHI
BotanyGolden angle 137.5° (2.39996 rad)golden sunflower and golden sphere placement
SpiralsGolden spiral arcs and the rising spiral towerfibArcs(), spiral branch in update()
PolyhedraPlatonic solids: tetra, octa, dodeca, icosashape table SH
ShadingCosine colour palette for iridescencevertex and fragment shaders vs, fs

Pythagorean Tree Engine · Mathematics, botany, design

Pythagorean trees from a² + b² = c²

Each branch is the hypotenuse of a right triangle; its two children are the legs. Repeat the split and a tree grows.

Special characteristics

  • Flat (Pythagorean) and 360° fan styles, with a golden-angle preset at 31.72°.
  • Ten presets: classic, balanced and unbalanced squares, line segment, n-ary (3, 4, 5), L-system and wide spread.
  • Angle, length, girth and spiral twist glide on springs; depth and branch count rebuild the tree.
  • Design-palette colours, iridescent as a filter, and wire, glass and solid finishes.
  • Exports GLB (still or twist animation), OBJ, and a graph of the tree's nodes and metrics.

Where the maths is implemented

FieldIdeaWhere in the engine
GeometryPythagorean theorem a² + b² = c²: a branch splits into two legslayoutTree(), childDirs()
BotanyGolden angle 31.72° and 137.5° phase in 360° modegolden button, childDirs() phase term
RotationSpiral twist: each level turns about the trunkchildDirs() twist term
DynamicsDamped spring, stiffness 120, damping 16stepTree()
QuaternionsTurning and twisting motion, baked per frameexportTreeGLB() tracks
Graph metricsNode depth, length, surface area and volume per branchdownloadGraph()

Sphere & Torus Weave Engine · Mathematics, textiles, design

Woven surfaces on spheres, tori and bands

Warp and weft wires are laid over a parametric surface. Each crossing follows a weave pattern, so the surface reads as cloth.

Special characteristics

  • Four surfaces: sphere, torus, cylinder and Möbius band, each with its own parameter grid.
  • Six weave patterns: plain, twill, rib, basket, satin and hex (with nested layers).
  • Wire, glass and solid finishes, with an iridescent thin-film wrapper and a colour hue.
  • Exports a textured PNG, a static OBJ, and a spinning GLB with glass transparency kept.

Where the maths is implemented

FieldIdeaWhere in the engine
Parametric surfacesSphere, torus, cylinder and Möbius parametrisationSf(u, v, o)
CombinatoricsOver and under sign for each crossing, per weave patternsg(i, j)
Smooth profilesCosine easing between crossingsci(a, b, f)
Hexagonal packingHex cells on a latitude grid, with nested layershex branch of build()
Thin-film colourCosine palette shifted by view angle (iridescence)wrapper fragment shader in irMat()

More apps

Parsir, Quantum, Weave and wave views

Live waveRealistic oceanClick to open full screen
FourierPlucked stringClick to open full screen
ParsirAlgorithmic EngineOpen the app
QuantumWave VisualizerOpen the app

UUON Möbius Engine · non-orientable P-surface

01 · APIs

Ready-to-use web services

Requests and answers in a standard data format. Some tools are free; the advanced math is paid per use.

Gate API

Paid algorithm engines: IFS codecs, L-system and parametric IFS, Mandelbulb and Menger-Kleinian renders, fractal analysis.

—
Base URL https://uuon.world
Gate API documentation →

Engines

  • POST/algorithms/ifs-inverse-codec/encode
  • POST/algorithms/lsystem-ifs/generate
  • POST/algorithms/parametric-ifs/discover
  • POST/algorithms/mandelbulb/render
  • POST/algorithms/fractal-analysis/analyze

Authenticate with an x-api-key header. Free compression endpoints are on the Clouud Agent below.

Access

  • GET/auth/githubGitHub sign-in
  • POST/auth/walletWallet sign-in
  • POST/registerAPI key
  • GET/billing/pricingLive price list

Paid engines · loading live prices

EnginePriceUnit

Clouud Agent

Free compression-field endpoints, benchmarks, registry search and house lookups.

—
Base URL https://clouud.uuon.world
Clouud documentation →
  • POST/algorithms/compression-field/compress
  • POST/algorithms/compression-field/entropy
  • POST/benchmark
  • GET/api/registry/search
  • GET/api/registry/count
  • GET/api/house/:id
Example request
curl -X POST https://clouud.uuon.world/algorithms/compression-field/compress \
  -H "content-type: application/json" \
  -d '{"data": [1, 2, 3, 1, 2, 3, 1, 2, 3]}'

Census Governor

The knowledge census: twelve houses, from Mathematics to General Intelligence & Integration, under a versioned truth rule.

—
Base URL https://census.uuon.world
Census documentation →
  • GET/Houses and truth-rule version

02 · SDKs

Code packages you can install

Free packages, shared on npm (a public library of code). Names start with @uuon-foundation. Licensed under USAL-1.0, see License below.

wave-field-3d-engine

3D wave-field simulation and rendering.

npm i @uuon-foundation/wave-field-3d-engine
Live demo ↗ npm ↗

pythagorean-graph-engine

Pythagorean tree and graph generation.

npm i @uuon-foundation/pythagorean-graph-engine
Live demo ↗ npm ↗

pscience-perception-engine

Perception-science engine.

npm i @uuon-foundation/pscience-perception-engine
Live demo ↗ npm ↗

Source for public engines: github.com/UUON-Foundation ↗

03 · MCP

Tools for AI assistants

Connectors that let AI assistants use UUON services directly.

Business MCP

Business tools for AI assistants. Only approved users can connect, and each connection is checked by a sign-in gate.

By invitation

Request access: support@uuon.world

04 · Engines

Engines

Live engines that run in your browser. More interactive tools are on ArcAIDE.

Preview of the Mandelbox Amazing Family

Mandelbox Amazing Family

Mandelbox, Amazing Surf and Box Julia attractors by GLSL ray marching.

Open engine →
Preview of the Beat Engine: eight spheres around a black hole

Beat Engine

Eight spheres and a black hole that dance to any song, by GLSL ray marching.

Open engine →
Preview of the queueBIT Fractal Engine

queueBIT Fractal Engine

Folded Menger sponge by GLSL ray marching, with a fourth dimension.

Open engine →
Preview of the Wave Field 3D Engine

Wave Field 3D Engine

24 wave algorithms on 3D geometry, with colour by live displacement and animated GLB export.

Open engine →
Preview of the Pythagorean Graph Engine

Pythagorean Graph Engine

Recursive tree topology from Pythagorean triples, with colour ramps and full graph JSON export.

Open engine →
Preview of the ψcience Perception Engine

ψcience Perception Engine

Competing interpretations as a live interference field, shown in colour.

Open engine →
Preview of the Parametric Solids Engine

Parametric Solids Engine

Ten parametric solids with closed-form area and volume, a colour fill and public metadata JSON.

Open engine →
Preview of the Compression Field Engine

Compression Field Engine

Four-zone infall model rendering information encoding as a live particle field.

Open engine →

Parametric Geometry Engine

The Möbius strip with five controls, the exact parametric equation, live area and length, and tracking over time.

Open engine →
Preview of the Recursive Fractal Engine

Recursive Fractal Engine

7,744 dynamical systems from one compiled shader, with quantum probability landscapes.

Open engine →
  1. Learned by doing. Each engine lets you change a value and watch the result, so the mathematics is understood by using it, not only by reading about it.
  2. Checked before it is listed. Every engine is measured by an automated observer, so what you see has been tested, not just demonstrated.
  3. Tested by agents first. Our agents get access before people do. They learn the engines and report what works, so the public release is built on that evidence.
  4. Nothing to install. The engines run in the browser, on any device that can open this page.

UUON Möbius Engine · non-orientable P-surface

Models

3D shapes we made

Fractal and many-sided shapes, shared on Sketchfab (a 3D model site). Each shows a picture until you open the 3D view.

05 · CENS

1,000 free CENS credits for the first 100 builders

CENS are credits you spend to use UUON's tools. They are not cryptocurrency, not an investment, and cannot be transferred.

— of 100 claimed

  • 1,000CENS per verified account
  • 1claim per wallet or GitHub account
  • 10 CENS= $1 of engine usage

Signing in asks your wallet to sign a message (EIP-4361). It sends no transaction and costs no gas. Prefer GitHub? Sign in with GitHub to get an API key, then POST /cens/claim with x-api-key.

Spend CENS on any Gate engine by adding the header X-Pay-With: cens. See Gate API docs.

Buy CENS — every pack includes a 50% bonus

Sign in with your wallet, then pay on Stripe's secure checkout page. CENS are service credits for UUON engines and APIs: not a cryptocurrency, not an investment, non-transferable. Refunded or disputed payments take back the unspent CENS.

06 · Status

Are our services working?

Checked from the internet each time you load this page (saved for one minute).

ServiceStateResponse
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Built with

Built with

Tools UUON Foundation builds with. Product names are trademarks of their owners; no partnership or endorsement is implied.

License

USAL-1.0

UUON Source Attribution License. Attribution is required on all derivatives, and use for AI training is not permitted. For commercial licensing, contact licensing@uuon.world.